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Growth Orbs & Chests

Orbs last for the current run only. They are not a permanent equipment set, and they are not a pet collection. Death or a new adventure starts with no orbs.

Growth Orbs

Mid-bosses drop the orb in their name. Chests can also roll an orb. Walk into the orb to collect it. Rarity is Advanced, Rare, Hero, or Legendary — not a separate Common/Epic ladder.

Luck only changes those rarity weights. It does not change which of the 11 orb types appears.

OrbEffectAdvancedRareHeroLegendary
Attack OrbAttack+2%+4%+6%+8%
Life OrbMax HP+2%+5%+8%+12%
Rapid OrbAtk Speed+5%+10%+15%+20%
Sprint OrbMove Speed+2%+5%+7%+10%
Sight OrbRange stat+1+2+3+5
Magnet OrbMagnet+2%+4%+6%+9%
Fatal OrbCrit Chance+2%+3%+5%+7%
Ruin OrbCrit Dmg+5%+10%+15%+20%
Recovery OrbHP Regen / 5s+20+40+60+100
Guard OrbDmg Reduction+0.5%+1%+2%+3%
Evasion OrbEvasion+0.5%+1%+2%+3%

Percent orbs stack with other bonuses of the same stat, then the usual caps still apply (Atk Speed 500%, Move Speed 400%, Crit Chance 80%, Dmg Reduction 50%, Evasion 50%, Magnet bonus +85%). If a roll would do nothing because that stat is already capped, the game picks a different orb when it can.

Attack and Max HP percents multiply after Gold training flats. Example: Attack 100 and a Hero Attack Orb is 106 Attack before crit.

Chests

Treasure Chests spawn in the world on a timer (about every 7.5s when there is room), not on top of you. At most three can sit near you at once. They have HP and take your shots; they are not opened by walking into them.

Chest HP scales with average regular-enemy HP at that time (about 2.5×). Destroying a chest rolls one of the rewards below. Weights are relative, not guaranteed per chest.

RewardWhat you getRelative weight
PotionRestore 30% of Max HP (cannot exceed Max HP)20
Gold Pouch200 Gold × Gold Gain × time loot multiplier28
Gold Ingot2,000 Gold × Gold Gain × time loot multiplier2
Ruby1 Ruby × time loot multiplier (not Gold Gain)28
Ruby Jackpot10 Ruby × time loot multiplier2
Growth OrbA random orb using your Luck rarity table10
MagnetPulls all Gold coins currently on the ground. Does not pull orbs, potions, or gems10

Time loot multiplier: ×1 before 5 minutes, ×2 from 5:00, ×3 from 10:00, ×4 from 20:00, ×5 from 30:00. Gold Gain adds on top of Gold rewards only.